![]() ![]() Divinity: Original Sin 2 > General Discussions > Topic Details. From a purely personal opinion, I feel the best experience of divinity OS2 is to play with all origin characters, two of which are built magical and two built physical (Although not purely, elemental arrow rangers, summoning spellcasters, and other hybrid-damage classes work fine too. Even in combat, sneaking doesn’t give more benefit to any particular class over another. Chaoslink: Ok, yes classes are just a preset, and you can change edit it fully at character creation so yes, classes means nothing real. Just because a rogue is usually seen as a sneaky class, doesn’t mean that there’s any benefit to making a race with innate sneaking be a rogue. A wizard, fighter and a rogue can put one point into hydro to pick up the most reliable and traditional 'healing' spell. Its heavily based on free form skill allocations and mixing and matching skills, with damage being the primary focus. From there I spend one more points into Polymorph for the Wings, Medusa Head and Spider Legs and focus primarily on Warfare until its time for Skin Graft and Forced. I remove one point from 2H weapon spec and put it in warfare and change the starting skills to Tentacle Lash, Bullrush and Battle Stomp. I didn’t say thievery is useless, I said that there’s no benefits to tying your civil skill to a particular class. Divinity as a game doesnt have a class system. Metamorph is my most played starting class. Elf archers are perfect as single target physical damage powerhouses. Lizard archers look awesome, traps and fire arrows are great thematically and are really effective. ![]() Every origin save for maybe Beast is inherently a good archer. I would suggest search first keys or tricks to open stuff, but you'll hardly find all, and then some thievery is cool. So versatile, lots of damage, lots of ways to be creative. I'm in second area and for now it seems that sneaking is less developed than in DOS1, moreover it seems that stealth during combats have been removed in DOS2.īut for unlocking a few points in thievery seems useful, it will be a burden or an handicap to use only items to thievery. If you want to play a party that mainly brings down physical armor, then Two Handed Warrior (Knight preset) Rogue (Shadowblade preset) Archer (Wayfarer preset) Necro-Hydro Mage (Cleric preset) If you want to add more magic damage, you could maybe substitute out the Rogue for an Aero-Hydro Mage (Enchanter preset) as one option. That's a pure combat perspective I guess.įor sure it's another combats RPG, so you'll need do a lot of combats to get through, but still there's some advantages from sneak and thievery. There’s no advantage to being a rogue build with sneak or thievery versus any other class. Originally posted by Chaoslink:Sneaking is a civil skill that is useful to any class, though isn’t really a skill worth investing in. ago Classes that use weapons and deal physical damage are much easier to play.
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